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CyberSports - Virtual Pro-Gaming and Rental Services
Initially operating under the name of OzForces, a first rental service in Australia, CyberSports is a company specialising in providing premium game server rentals, booking facilities, limited public servers and online league services using our own in-house software. With over six years experience in running game server networks and online content systems, CyberSports is the only professionally facilitated game service in Australia.

When you join CyberSports you will experience an unprecedented level of control over your server via our web interface, using our in-house systems. In addition we have written an integrated billing and accounting system which now acts as an extension of the server manager, providing for further ease of use. 
Game Server Rentals Prices and Options
Posted by ozbandit on Tuesday, May 29, 2007 10:43

The CyberSports online product purchase system is available and taking orders. The current products include game server rentals consisting of America’s Army, Call of Duty, Call of Duty 2, Counter-Strike 1.6, Counter-Strike: Condition Zero, Counter Strike: Source, Day of Defeat: Source, Enemy Territory, Medal of Honor Allied Assault, Unreal Tournament and Unreal Tournament 2004. More game types will be added as per demand and all prices are based on per slot basis.

Before you can purchase a server you must first create a user login with our network. Creating a user gives you access to the Cybersports Forums. Once you have a registered and confirmed account you can then log into the CyberSports site and head on to the Purchase a Clan Server page. You will now see a Purchase button next to all the game types. The next step is to select the number of slots required for your server and then click on the Purchase button of your chosen gametype. You will now be referred to the Pay Pal Site where you can finalise your game server rental purchase. Once the payment comes through the system the server will be set-up at which stage you will be notified via email.

For all questions or inquiries please call 02 62552750 between the hours 10am and 3pm EST weekdays pr email: support@cybersports.com.au

Note that currently Pay Pal is the only form of payment accepted by CyberSports. This is an internationally accepted online payment system utilising either credit card or direct bank deposit transactions. More information about Pay Pal services can be found at Pay Pal Site and at About Pay Pal.

 

Free Passes to CPL Finals
Posted by drygorrrrn on Friday, September 1, 2006 16:17
The CPL, in partnership with it's main sponsors AMD and ATi have announced that they are offering 1000 free spectator passes to the 2006 Championship finals. The finals are to be held in Dallas, Texas from the 14th to the 17th of December 2006.

Details for registering for a pass are availabe here.

Full details at The CPL



CPL announces 2006 World Season
Posted by drygorrrrn on Thursday, August 3, 2006 11:32

As part of it’s 2006 World Season, CPL have announced tournaments for Counter-Strike 1.6 and Quake 3 CPMA (Challenge ProMode Arena) to be held in the countries of Australia, Brazil, Chile, China, Italy, Korea, Singapore, Sweden and the USA.

This year’s season will commence with a series of national online qualifiers at the Cyberathlete Amateur League (CAL) on Friday, September 1, 2006 and will culminate at the CPL 2006 Championship Finals, which will take place Wednesday, December 13 to Sunday, December 17, 2006 at the landmark Hyatt Regency hotel in downtown Dallas.

The Australian National finals will be held from November 10-12 in Queensland.

For full details visit The CPL

The World Series of Video Games
Posted by mnz on Friday, June 16, 2006 02:41

The WSVG have officially released the list of competitors to compete at the WSVG event, Dreamhack, taking place June 17-20 in Sweden. The top teams from across the world have been invited to play, across several gaming platforms, including Counter-Strike 1.6, Quake 4 and Warcraft III: Frozen Throne.

The selected teams teams and players will face each other in competition for cash and prizes valued at $75,000 and the opportunity to qualify for the WSVG finals event at which the champions for each of these tournaments will be determined.

International Electronic Sports Tournament 2006
Posted by mnz on Tuesday, June 13, 2006 23:08

Straight out of China, major computer manufacturer Lenovo has announced its new exciting endeavour into the eSports industry with a new international event frankly named; the International Electronic Sports Tournament 2006. Featuring several gaming platforms, including StarCraft, WarCraft III and Pro Evolution Soccer 5, it carries with it a prize purse of $150,000USD and will be a sure attraction this year in Australian eSports.

Expected to be in attention of over 30 million people world wide for this years stage of the event, the IEST have invited players from countries all over the world, including players in Australia such as Legionnaire from team iCHOR, who placed 3rd in last years Starcraft Broodwar World Cyber Games event.

Check out the IEST website 

GotFrag’s Official CS World Rankings
Posted by Grant on Friday, May 26, 2006 13:07

Gotfrag’s official world rankings have once again been updated shortly after the conclusion of the highly competitive WEG Master Tournament. It may come as little surprise that SK have been knocked out of the top 5 due to what appears to be some inconsistency. The were knocked back to sixth spot from first, where the Chinese team wNv takes over after yet another strong performance in WEG. Interestingly enough all the Asian countries seem to be picking up on the CS craze as they make their way up towards the top of the scene, which was certainly not seen a year ago.

Hacker Project (Project.kr) the impressive Korean team is the newcomers into the top 10, managing a well deserved fourth place just ahead of Catch Gamer and behind the number one ranked Swede team in Fnatic. With much of the important tournament’s quickly approaching such as ESWC, WCG and CPL, it will be interesting to see whether these placing’s hold true.